﻿//----------------------------------------------------------------------------------------------------
// The InventoryEvent is used when an item is obtained or used
//----------------------------------------------------------------------------------------------------

package HG.Events
{
	import flash.events.Event;
	
	public class InventoryEvent extends Event
	{
		// Statics
		public static const NEW:String = "onNew";
		public static const USED:String = "onUsed";
		
		// Dynamics
		public var m_playerID:Number;
		public var m_itemID:Number;
 
		//----------------------------------------------------------------------------------------------------
		public function InventoryEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false):void
		{
			super(type, bubbles, cancelable);
		}
		
		//----------------------------------------------------------------------------------------------------
	}
}
